Class EngineDynmap
java.lang.Object
dev.kitteh.factions.integration.dynmap.EngineDynmap
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final Stringorg.dynmap.DynmapAPIstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringorg.dynmap.markers.MarkerAPIorg.dynmap.markers.MarkerSet -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncreateAreas(String world, int factionId, it.unimi.dsi.fastutil.longs.LongList chunks, Map<Integer, String> factionTag, Map<Integer, String> factionDesc, Map<Integer, DynmapStyle> factionStyle) createAreas(Map<String, it.unimi.dsi.fastutil.ints.Int2ObjectMap<it.unimi.dsi.fastutil.longs.LongList>> worldFactionChunks, Map<Integer, String> factionTag, Map<Integer, String> factionDesc, Map<Integer, DynmapStyle> factionStyle) createPlayerset(Faction faction) createPlayersetId(Faction faction) static StringescapeHtml(String string) static StringgetHtmlPlayerName(FPlayer fplayer) static StringgetHtmlPlayerString(Collection<FPlayer> playersOfficersList) static EngineDynmapbooleaninit(org.bukkit.plugin.Plugin dynmap) booleanvoidupdateAreas(Map<String, TempAreaMarker> areas) booleanvoidupdateHomesAndWarps(Map<String, TempMarker> homes, Map<String, TempMarker> warps) booleanupdateLayer(TempMarkerSet temp) voidupdatePlayersets(Map<String, Set<String>> playersets)
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Field Details
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BLOCKS_PER_CHUNK
public static final int BLOCKS_PER_CHUNK- See Also:
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DYNMAP_INTEGRATION
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FACTIONS
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FACTIONS_
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FACTIONS_MARKERSET
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FACTIONS_HOME
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FACTIONS_HOME_
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FACTIONS_WARP
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FACTIONS_WARP_
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FACTIONS_PLAYERSET
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FACTIONS_PLAYERSET_
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dynmapApi
public org.dynmap.DynmapAPI dynmapApi -
markerApi
public org.dynmap.markers.MarkerAPI markerApi -
markerset
public org.dynmap.markers.MarkerSet markerset
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Constructor Details
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EngineDynmap
public EngineDynmap()
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Method Details
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getInstance
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isRunning
public boolean isRunning() -
getVersion
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init
public boolean init(org.bukkit.plugin.Plugin dynmap) -
updateCore
public boolean updateCore() -
createLayer
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updateLayer
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createHomes
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updateHomesAndWarps
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createWarps
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createWorldFactionChunks
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createAreas
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createAreas
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updateAreas
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createPlayersetId
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createPlayerset
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createPlayersets
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updatePlayersets
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getHtmlPlayerString
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getHtmlPlayerName
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escapeHtml
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getStyle
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